Sapphire Silent Series Ultimate X1650PRO 256MB Graphics card
Introduction:
Lately I have
been getting quite a few video cards from Sapphire. Now don't get me wrong - I don't
mind this in the least. This new video card is a budget to mid-range model that
is set out to replace the x1300 and x1600 lines of cards: the
Sapphire Ultimate X1650PRO 256MB Graphics card. This particular card is part of the Silent
Series, which means it is fanless. The card holds 256MB of GDDR3 Memory and is also Windows Vista Ready,
has dual DVI
outputs along with High Definition Video, and also packaged with the card is the
game Just Cause. Just Cause everyone is curious on how this card performs, let's
start the review process.
About the
Company:
Pioneers in a new era of how data is displayed and games are played, Sapphire
shepherds the performance oriented with ground-breaking solutions to an
environment that remains in a constant state of flux and ultimate evolution. For
over ten years Sapphire has held true to its unwavering commitment, the
commitment to deliver the most feature rich and soundly engineered products.
Because of Sapphire's firm position on achieving excellence with each product
that leaves our ISO9001 and ISO14001 certified factories, you can rest assured
that your customers will recognize YOUR commitment to selling only the highest
of quality components.
"Sapphire is ATI's largest and best performing partner World Wide" Dave
Orton, CEO ATI
Specifications:
RADEON™ X1650
PRO core (600MHz)
CrossFire™
Support
256MB GDDR3
Onboard Memory (1400MHz)
Microsoft®
DirectX® 9.0 Shader Model 3.0
Microsoft®
Windows Vista™ Ready
ULTIMATE
ATI RADEON™ X1650 PRO
Features
157 million
transistors on 90nm fabrication process
Dual-link DVI
Twelve pixel
shader processors
Five vertex shader
processors
128-bit 4-channel
DDR/DDR2/GDDR3 memory interface
Native PCI Express
x16 bus interface
AGP 8x configurations also supported with
AGP-PCI-E external bridge chip
Dynamic Voltage
Control
Ring Bus
Memory Controller
256-bit internal
ring bus for memory reads
Programmable
intelligent arbitration logic
Fully associative
texture, color, and Z/stencil cache designs
Hierarchical
Z-buffer with Early Z test
Lossless Z
Compression (up to 48:1)
Fast Z-Buffer
Clear
Z/stencil cache
optimized for real-time shadow rendering
Ultra-Threaded
Shader Engine
Support for
Microsoft® DirectX® 9.0 Shader Model 3.0
programmable vertex and pixel shaders in hardware
Full speed 128-bit
floating point processing for all shader operations
Up to 128
simultaneous pixel threads
Dedicated branch
execution units for high performance dynamic
branching and flow control
Dedicated texture
address units for improved efficiency
3Dc+ texture
compression
High quality 4:1 compression for normal maps and
two-channel data formats
High quality 2:1 compression for luminance maps
and single-channel data formats
Multiple Render
Target (MRT) support
Render to vertex
buffer support
Complete feature
set also supported in OpenGL® 2.0
Advanced Image
Quality Features
64-bit floating
point HDR rendering supported throughout the
pipeline
Includes support for blending and multi-sample
anti-aliasing
32-bit integer HDR
(10:10:10:2) format supported throughout the
pipeline
Includes support for blending and multi-sample
anti-aliasing
2x/4x/6x
Anti-Aliasing modes
Multi-sample algorithm with gamma correction,
programmable sparse sample patterns, and
centroid sampling
New Adaptive Anti-Aliasing feature with
Performance and Quality modes
Temporal Anti-Aliasing mode
Lossless Color Compression (up to 6:1) at all
resolutions, including widescreen HDTV
resolutions
2x/4x/8x/16x
Anisotropic Filtering modes
Up
to 128-tap texture filtering
Adaptive algorithm with Performance and Quality
options
High resolution
texture support (up to 4k x 4k)
Avivo Video
and Display Platform
High performance
programmable video processor
Accelerated MPEG-2, MPEG-4, DivX, WMV9, VC-1,
and H.264 decoding and transcoding
DXVA support
De-blocking and noise reduction filtering
Motion compensation, IDCT, DCT and color space
conversion
Vector adaptive per-pixel de-interlacing
3:2 pulldown (frame rate conversion)
Seamless
integration of pixel shaders with video in real time
HDR tone mapping
acceleration
Maps any input format to 10 bit per channel
output
Flexible display
support
DVI 1.0 compliant / HDMI interoperable and HDCP
ready **
Dual integrated 10 bit per channel 400 MHz DACs
16
bit per channel floating point HDR and 10 bit
per channel DVI output
Programmable piecewise linear gamma correction,
color correction, and color space conversion (10
bits per color)
Complete, independent color controls and video
overlays for each display
High quality pre- and post-scaling engines, with
underscan support for all outputs
Content-adaptive de-flicker filtering for
interlaced displays
Xilleon TV encoder for high quality analog
output
YPrPb component output for direct drive of HDTV
displays*
Spatial/temporal dithering enables 10-bit color
quality on 8-bit and 6-bit displays
Fast, glitch-free mode switching
VGA mode support on all outputs
Drive two displays simultaneously with
independent resolutions an refresh rates
Compatible with
ATI TV/Video encoder products, including Theater 550
CrossFire
Multi-GPU
technology
Four modes of
operation:
Alternate Frame Rendering (maximum performance)
Supertiling (optimal load-balancing)
Scissor (compatibility)
Super AA 8x/10x/12x/14x (maximum image quality)
*Specifications are
subject to change without notice and may vary depending upon
product sku*