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Sapphire Ultimate X1650PRO
256MB Graphics Card Review |
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Sapphire Silent Series Ultimate X1650PRO 256MB Graphics card
Introduction:
Lately I have
been getting quite a few video cards from Sapphire. Now don't get me wrong - I don't
mind this in the least. This new video card is a budget to mid-range model that
is set out to replace the x1300 and x1600 lines of cards: the
Sapphire Ultimate X1650PRO 256MB Graphics card. This particular card is part of the Silent
Series, which means it is fanless. The card holds 256MB of GDDR3 Memory and is also Windows Vista Ready,
has dual DVI
outputs along with High Definition Video, and also packaged with the card is the
game Just Cause. Just Cause everyone is curious on how this card performs, let's
start the review process.
About the
Company:
Pioneers in a new era of how data is displayed and games are played, Sapphire
shepherds the performance oriented with ground-breaking solutions to an
environment that remains in a constant state of flux and ultimate evolution. For
over ten years Sapphire has held true to its unwavering commitment, the
commitment to deliver the most feature rich and soundly engineered products.
Because of Sapphire's firm position on achieving excellence with each product
that leaves our ISO9001 and ISO14001 certified factories, you can rest assured
that your customers will recognize YOUR commitment to selling only the highest
of quality components.
"Sapphire is ATI's largest and best performing partner World Wide" Dave
Orton, CEO ATI
Specifications:
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RADEON™ X1650
PRO core (600MHz) |
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CrossFire™
Support |
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256MB GDDR3
Onboard Memory (1400MHz) |
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Microsoft®
DirectX® 9.0 Shader Model 3.0 |
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Microsoft®
Windows Vista™ Ready |
ULTIMATE
ATI RADEON™ X1650 PRO
- Features
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- 157 million
transistors on 90nm fabrication process
- Dual-link DVI
- Twelve pixel
shader processors
- Five vertex shader
processors
- 128-bit 4-channel
DDR/DDR2/GDDR3 memory interface
- Native PCI Express
x16 bus interface
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AGP 8x configurations also supported with
AGP-PCI-E external bridge chip
- Dynamic Voltage
Control
- Ring Bus
Memory Controller
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- 256-bit internal
ring bus for memory reads
- Programmable
intelligent arbitration logic
- Fully associative
texture, color, and Z/stencil cache designs
- Hierarchical
Z-buffer with Early Z test
- Lossless Z
Compression (up to 48:1)
- Fast Z-Buffer
Clear
- Z/stencil cache
optimized for real-time shadow rendering
- Ultra-Threaded
Shader Engine
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- Support for
Microsoft® DirectX® 9.0 Shader Model 3.0
programmable vertex and pixel shaders in hardware
- Full speed 128-bit
floating point processing for all shader operations
- Up to 128
simultaneous pixel threads
- Dedicated branch
execution units for high performance dynamic
branching and flow control
- Dedicated texture
address units for improved efficiency
- 3Dc+ texture
compression
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High quality 4:1 compression for normal maps and
two-channel data formats
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High quality 2:1 compression for luminance maps
and single-channel data formats
- Multiple Render
Target (MRT) support
- Render to vertex
buffer support
- Complete feature
set also supported in OpenGL® 2.0
- Advanced Image
Quality Features
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- 64-bit floating
point HDR rendering supported throughout the
pipeline
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Includes support for blending and multi-sample
anti-aliasing
- 32-bit integer HDR
(10:10:10:2) format supported throughout the
pipeline
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Includes support for blending and multi-sample
anti-aliasing
- 2x/4x/6x
Anti-Aliasing modes
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Multi-sample algorithm with gamma correction,
programmable sparse sample patterns, and
centroid sampling
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New Adaptive Anti-Aliasing feature with
Performance and Quality modes
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Temporal Anti-Aliasing mode
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Lossless Color Compression (up to 6:1) at all
resolutions, including widescreen HDTV
resolutions
- 2x/4x/8x/16x
Anisotropic Filtering modes
- Up
to 128-tap texture filtering
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Adaptive algorithm with Performance and Quality
options
- High resolution
texture support (up to 4k x 4k)
- Avivo Video
and Display Platform
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- High performance
programmable video processor
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Accelerated MPEG-2, MPEG-4, DivX, WMV9, VC-1,
and H.264 decoding and transcoding
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DXVA support
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De-blocking and noise reduction filtering
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Motion compensation, IDCT, DCT and color space
conversion
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Vector adaptive per-pixel de-interlacing
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3:2 pulldown (frame rate conversion)
- Seamless
integration of pixel shaders with video in real time
- HDR tone mapping
acceleration
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Maps any input format to 10 bit per channel
output
- Flexible display
support
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DVI 1.0 compliant / HDMI interoperable and HDCP
ready **
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Dual integrated 10 bit per channel 400 MHz DACs
- 16
bit per channel floating point HDR and 10 bit
per channel DVI output
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Programmable piecewise linear gamma correction,
color correction, and color space conversion (10
bits per color)
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Complete, independent color controls and video
overlays for each display
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High quality pre- and post-scaling engines, with
underscan support for all outputs
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Content-adaptive de-flicker filtering for
interlaced displays
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Xilleon TV encoder for high quality analog
output
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YPrPb component output for direct drive of HDTV
displays*
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Spatial/temporal dithering enables 10-bit color
quality on 8-bit and 6-bit displays
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Fast, glitch-free mode switching
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VGA mode support on all outputs
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Drive two displays simultaneously with
independent resolutions an refresh rates
- Compatible with
ATI TV/Video encoder products, including Theater 550
- CrossFire
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- Multi-GPU
technology
- Four modes of
operation:
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Alternate Frame Rendering (maximum performance)
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Supertiling (optimal load-balancing)
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Scissor (compatibility)
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Super AA 8x/10x/12x/14x (maximum image quality)
*Specifications are
subject to change without notice and may vary depending upon
product sku* |
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